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You can use this to cause great disruption within the enemy's ranks as enemies will switch targets to engage the berserk pawn, distracting them. RimWorld Best Melee Weapons and How To Get Them Close quarters combat is always pretty intimidating in Rimworld unless you’ve got some beefy armor in your colony. A short-medium ranged weapon that has a long wind-up and cooldown time but deals high damage on hit. It's best used as an early crowd-control weapon. This means your colonists covering behind sandbags will be hurt by the explosion, but not those hiding behind a wall. Psychic powers: Those who earn (or steal) an Imperial psychic amplifier can use their mind to manipulate and defeat their foes. More detailed information on using each individual weapon can be found on their respective pages. But with so many mods, it can be tough to figure out which to choose. Burst down with high-DPS weapons when unsupported. A versatile gun that works at long ranges while still dealing satisfactory damage at close-medium range. Spread your fighters apart to reduce potential damage done each shell. Distract them such that they fire far away from any structures. Those are what I feel are the 14 best mods in RimWorld for enhanced gameplay.
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